Insights on Google Body Project

You may heard of the Google Body Project, which allows you to browse and search all parts of your precious anatomic details. It features of course the heavy usage of WebGL. So far they’ve reached a peak of about 1.4 M vertices in realtime, within Chrome for sure. I didn’t try it with Firefox but it works very well in the Google universe. Nice fact: the coding team stated they’ve developed everything in their (legendary) 20% research time they’ve been given from their employer.

But the interesting thing is not that it works or that it even exists. The people at Google really tried to work out things with the existing tools that are out there, which is, to be honest, not quite a lot (compared to all the heavy “real” GL stuff around here at Siggraph). Web3D, WebGL et al. are still waiting to break through, but projects like these show some preview of what can be achieved (in fact, if you feel the need to do so without using other tools such as Flash ;-) ) in the first place.

Anyway, I bet some of my colleagues would be very interested about the way they managed to transport all the data via HTTP. They took a nice approach to use UTF-8 encoding for somewhat “compressing” the big bunch of data one needs to display a complex mesh like the human body and respectively all of its parts. I’ll hand over the details soon!

Tags: , , ,

Comments are closed.