Pixar always makes a nice queue

Have a look at this picture:

Wow, it's Pixar!!

That is the end of a queue and the entrance to a production session…and here:

What's going on here? Pixar?

That is the start of that same queue on the OTHER side of the convention center. Though there were many voices telling “oh the people are queueing for just another pixar-something-session” I made my way into the room (of course in the end while waiting till everybody was inside).

It was worth it. Enrico Casarosa, an italo-american animator and storyteller working at Pixar on movies like “Cars” or “Up”, showcased his animation short “La Luna”. It was previously released on several short film festival, starting with Annecy in June. Enrico held a fantastic presentation. Most likely for an animator he presented a bunch of his slides as small illustrations he made by himself.

Have a look at the trailer:

Not only that it’s a very nice (and sentimental) piece, looking behind the scenes reveals how much work you have to put in those 4 or 5 minute animation shorts. Enrico talked about almost every step – starting with convincing animation titan John Lasseter with some sketches up to storyboarding, animating, lighting, sound production and overall delivery.

As always filmmakers show how important a precise and well-established production cycle is, especially for highly creative and even emotional experiences! It makes perfect sense to…

  • not only think but talk, present and discuss your story, idea, product, project to others right from the start (we tend to often think for ourselves until there is the “right point” to reveal our thoughts)
  • produce sketches, workout prototypes and dummies, even with the risk to FAIL at some point (Enrico had the great idea to take his crew out to a moonshine ride with a small boat to discover the feelings of the fishermen….they learned absolutely nothing, but were freezing to death ;-) )
  • hold your schedule and follow the steps you’ve learned to produce an highly professional outcome (though it takes time and you might think of “oh I did that a thousand times, I would not need that skeleton working scheme stuff…”)

I don’t think the above would prove wrong – in any industry, especially the so-called creative programming.

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