Experiments

11
Aug 11

Catching the light

Accidentally I happen to run into a session called “Show me the pixels” of once again MIT Media Lab’s Camera Culture Group. Amazing stuff. Shooting almost a trillion frames per second they even catch the light (sent out by a laser) and produce somewhat the slowest slow-motion sequence ever recorded. It’s used to gather the outlines of objects that may reside around a corner and in the future it’ll be even more than just the outlined object…

Fortunately they’ve put one of their first presentations online, enjoy!


10
Aug 11

Insights on Google Body Project

You may heard of the Google Body Project, which allows you to browse and search all parts of your precious anatomic details. It features of course the heavy usage of WebGL. So far they’ve reached a peak of about 1.4 M vertices in realtime, within Chrome for sure. I didn’t try it with Firefox but it works very well in the Google universe. Nice fact: the coding team stated they’ve developed everything in their (legendary) 20% research time they’ve been given from their employer.

But the interesting thing is not that it works or that it even exists. The people at Google really tried to work out things with the existing tools that are out there, which is, to be honest, not quite a lot (compared to all the heavy “real” GL stuff around here at Siggraph). Web3D, WebGL et al. are still waiting to break through, but projects like these show some preview of what can be achieved (in fact, if you feel the need to do so without using other tools such as Flash ;-) ) in the first place.

Anyway, I bet some of my colleagues would be very interested about the way they managed to transport all the data via HTTP. They took a nice approach to use UTF-8 encoding for somewhat “compressing” the big bunch of data one needs to display a complex mesh like the human body and respectively all of its parts. I’ll hand over the details soon!


18
Mar 11

When touch just isn’t enough

Always wondered how to control your Parrot AR.Drone in a more exact and stable way? Maybe even over longer distances than the integrated WIFI can provide? Well, look no further – Andreas just set up the Ardudrone project on Googlecode (http://code.google.com/p/ardudrone/).

“This project contains all required binaries and scripts as well as the source code for modifying the Parrot AR.Drone to be controlled by a standard RC Remote Control. The RC receiver is connected directly to the drone and sends the commands directly with the help of an Arduino board. ”


12
Mar 11

Getting into Flashplayer 11 & Away3D 4.0

Lazy saturdays … playing around a bit with the previews of Away3D and the new Flashplayer 11 incubator build gave me some impressive results – an unoptimized model of over 917.000 polys with 3 dynamic lightsources and shading running at 12 – 15 fps on a rather poor Geforce 9400M! Can’t wait until those technologies are ready to roll in public & stable builds.


(Audi R8 courtesy http://thefree3dmodels.com)


4
Aug 10

Eclipse + Processing

This tutorial on processing in eclipse should speed up the first developments: tutorial on processing.org – no need to leave your accustomed workspace any more ;)

Need some candy to to warm you up? Here you go!

toxiclibs showreel from postspectacular on Vimeo.

V&A Decode generative identity from postspectacular on Vimeo.